Mushin
Unity Integration
Technical implementation and integration of 2D art assets in Unity, focused on clean workflows, scalable prefab systems, and maintainable scene hierarchies.
The project features modular prefabs, organized production structures, and a dynamic top-down Y-sorting system to ensure proper depth handling between characters, props, and environments.
Additional implementation includes particles, shaders, and post-processing to support the project’s stylized visual direction.
Arnau Martín Sánchez
2D Animator & Generalist
arnaums1@gmail.com
SPAIN



