Mushin

Unity Integration

Technical implementation and integration of 2D art assets in Unity, focused on clean workflows, scalable prefab systems, and maintainable scene hierarchies.

The project features modular prefabs, organized production structures, and a dynamic top-down Y-sorting system to ensure proper depth handling between characters, props, and environments.

Additional implementation includes particles, shaders, and post-processing to support the project’s stylized visual direction.

Post-Processing On/Off

Y-Sorting and Silhouette Shader

Arnau Martín Sánchez

2D Animator & Generalist


arnaums1@gmail.com

SPAIN

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